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Given the chance to spend over three hours exploring the first chapter of Canis Canem Edit, we were given a really good sense of the game's tone, pace, content and structure. It's a bit of an existential point, but it's one of many things that struck us when we went back to school with Rockstar this week. Sticking signs on people's backs - always a winner. You're like Harry Potter with a slingshot and a skateboard. You're under pressure, and it's compelling. Add to that that certain things are only open at certain times of day, and some missions only occur on special occasions - like Halloween - and it lends the unliving city of Bullworth more credence. If it's after curfew, you're sent to bed. You can roam around, meet people, explore the grounds looking for hidden surprises but if you're caught out of class during the morning or afternoon period, you'll be hotly pursued by prefects - little red dots with visible cones of vision on your radar - until you can hide, or until you're brought to heel and sent to lessons. Jimmy Hopkins has a pliable relationship with authority, but he's still forced to work within boundaries - this is one of many things that separates Canis Canem Edit from its rivals.įrom the first morning after you arrive at Bullworth Academy, your adventures need to be undertaken in the context of your other obligations. Tommy Vercetti, Tony Cipriani, Carl Johnson - Rockstar's criminals have a pliable relationship with time.

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And while Canis Canem Edit doesn't quite go that far (nor, sadly, does it allow you to hack up the other students), it does break free of its structural education in the Scottish playgrounds of Liberty, Vice and San Andreas in another way: you've got to work around the school bell. One of the reasons I love it so is that the trees do exist, they do fall over, and you've no chance of getting to all of them in time to see or hear it happen. It's a game where you can stand still for 50 days and it's as though nobody noticed.ĭead Rising turned this on its head to some extent. GTA's not a Truman Show it's a God Game, where everything bends to your whim - even time.

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Grand Theft Auto has this problem, but then the whole point of GTA is that you're bigger than the city. They don't even exist unless you're there. Trees in games don't make a sound when they fall over in a forest and no-one's there, because they don't fall over. The city only ever lives when you start changing it. Actually, where's the risk in plagiarising John? I can simply poke him in the stomach! Prod. At the risk of plagiarising John's excellent review of Pathologic.












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