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1366x768 metro last light background
1366x768 metro last light background













#1366X768 METRO LAST LIGHT BACKGROUND DRIVER#

The game's internal SSAA also tends to run better at higher scale (there are less draw calls from the nvidia driver and the GPUs interaction with the OS Kernel), so if you have the processing power for SSAA 2x, use that over DSR. If you turn this setting down too much you are back to getting the image too sharp and jaggies show up. Also DSR actually uses a blurriness setting which defaults to 33% and this applies to the WHOLE SCENE, like FXAA, actually BLURRING you entire screen to remove jaggies. Originally posted by Jig McGalliger:VGA tends to be garbage for games nowadays.

1366x768 metro last light background

Maybe if you want to bump your 1080 game to 1183 it might be ok at a decent blurriness rate (22-25%) however, this will NOT make your textures any sharper as their resolution is set in game, it will make the ENTIRE SCENE sharper to the point where anything in motion looks like sh!t because of all the jaggies. Like setting SSAA to 0.5x and DSR to 2x? You are just wasting CPU cycles for a blurrier image.

1366x768 metro last light background

Plus, only DSR from the desktop's native resolution, don't try turning your desktop down and scaling DSR or SSAA higher, this will look and run worse.

1366x768 metro last light background

VGA tends to be garbage for games nowadays.













1366x768 metro last light background